A Sunnyland adventure

the "typewriter text" is created with //feature coroutines

the amount and variety of loot in each "mario box" is set in a // feature scriptable object

the revealed world uses // feature additive scene loading

the revealed world "floats" using //feature animated parameters

the frog's "AI" uses // feature overlapCircle and // feature rayCasting

the fox implements // jumping //dashing //grounding

simple functions are implemented in // feature visualScripting

etc...